It's advised to buy a pawnbroker, as the profits which come every five minutes can be quite large. Also, once you become ruler of Albion, you will have access to Sunset House Demon Door, which will yield 1,, gold. It is also a good idea to join other heroes due to the fact that you earn money simply by accompanying another hero.
There are also Silver Chests that contain small — but substantial — amounts of money. A total of , gold coins which can be donated to the treasury or invested in other ways of generating income. If you lack the finances to do so, take all the money from the treasury and invest it. Start with houses in Millfields because their highest rent is close to 15 to 17 thousand gold every 5 minutes.
Just continue to invest the money you get to increase your profits. After accumulating enough money send it all back to the treasury. If you want to be a good ruler it is advised you do this before your first royal judgements so you can keep all of your promises. Note that by doing this you will not be seen as an evil ruler, just as an evil person. The Fable Wiki. The Fable Wiki Explore. Fable Series. Weapon Variants Legendary Weapons Augmentations. Explore Wikis Community Central.
Register Don't have an account? The Weight of the World. Edit source History Talk Do you like this video? Play Sound.
Cancel Save. Universal Conquest Wiki. Do the Ends Justify the Means? Annual Tax Level. The Fate of the Factory. Open School Good Reaver will turn the front section of the factory into a school, and many of the children in Industrial will attend.
Reinstate Child Labour Evil Reaver will reinstate his child labour policy, and you will suffer a heavy blow to your support from Page. Proposal to rebuild the Old Quarter. Rebuild the Old Quarter Good Reaver will organize the rebuilding of the Old Quarter, and any homes and business you owned before the revolution will be restored.
Guard Budget. Castle Decoration. Good Decor Good This has no particular benefits or drawbacks aside from the views of the servants and visitors.
Moral Outcome 0 Treasury Impact None. Evil Decor Evil This has no particular benefits or drawbacks aside from the views of the servants and visitors. The Status of Aurora. Keep Promise Good Reaver will organize the rebuilding of Aurora, and the citizens will move back in and open up shops and businesses in the city. Break Promise Evil Reaver will reopen Aurora's old mine, and the citizens will be forced to work in it to pay for their inclusion in the kingdom.
Value of the Desert Star. Child Benefits. Renovate the Shelter Good Reaver will renovate the shelter and orphanage, which will improve the conditions and quality of life for the homeless people of Bowerstone. Turn it into a Brothel Evil Reaver will convert the shelter into a brothel, which will unlock the Whorezone quest.
Proposal on Excess Sewage in Bowerstone. Build a Sewage Plant in Industrial Good One of the factories near the docks will be converted into a sewage works. Nigel Ferret's Fate. Reject Bribe Good Ferret will stay locked in the cell, supposedly forever. Take Bribe Evil Ferret will be released, and you will receive , gold. Alcohol Policy. Re-opening of Brightwall Academy. Keep Promise Good The Academy will be opened free of charge for anyone who wishes to learn there.
Note: As Ruler of Albion, you can now open the Sunset House Demon Door for 1,, Gold this should help immenslely in the next segment of the game and, by upgrading a Level 5 wepon, you can also access the Mourningwood Demon Door. Note: You may notice in the pictures of our first ruling as king we sported a classy Chicken Outfit. Put this on and make a judgment to get the Coronation Chicken Achievement.
Each judgment you make will affect your morality, and the choices are usually clear. In this case, choosing to spare your brother will tilt you towards the "good" side.
This decision isn't as grave as many others you'll make:. After making your decision you will be transported to the final leg of the Road to Rule -- and warned of an imminent attack. Buy Magic Level 5 for sure and ranged Level 5 if you can. Return here to fully max out your powers as you rack up Guild Seals! When you leave the Road to Rule you'll be immediately tasked with another decision, this one part moral and part monetary:. The economics of saving Albion are quite simple: In one year, you will have to make 6,, Gold to save every citizen of Albion.
Each unit of gold directly corresponds to a life. The gold cannot just sit in your pockets or in the Sanctuary. Note: Transferring money can be a bit buggy. Although you can transfer at great speeds, sometimes the pace of the transfer will remain slow despite holding the Analog Stick firmly to the right. Try using the D-pad to adjust the funds instead of the Analog Stick. Staying good will cost you your own money -- which can be raised quickly from your real estate rent and profits you did buy all those buildings when we told you to, right?
Buy everything you can and the money will roll right in. Becoming evil is an easier path -- you can make money by burdening the citizens of Albion for their own good? Aesiwatt 87, 05 Nov Fable III is a very fun game, that is definitely worth it.
This is my first review so just keep that in mind : Graphics: The graphics in Fable III are gorgeous, and an improvement from past games in the series. The people's actions and reactions feel more fluid, and "real" meaning that they act like people are meant to act. The scenery at some parts is actually quite beautiful, and is meant to be looked at. The only problem is that there are still a few graphical glitches, which in an open-world game is probably the most difficult thing to fix.
But that's the graphics from my perspective. I'm sure that there are people who do not believe that the graphics are fantastic, but this is my review, so I'll say it from my perspective. By doing quests, performing expressions, killing enemies, and making friends, you receive "guild seals", which is the currency for the XP system. I found that this XP system was much better than Fable II's because it allowed players to focus on their favourite combat style and still max themselves out.
Weapons: Now, weapons which consist of swords, hammers, rifles and pistols , have damage counters that scale to your level. Gone are the generic "iron" and "steel" weapons, as all weapons in Fable III are legendary. Each weapon has specific challenges that, when completed, can add better bonuses to your weapons, such as fire damage, or the ability to earn guild seals faster in combat, for example.
I myself like this weapon system much more than Fable II's, and although this is not new to the RPG genre, it still fits the game quite well. Story: Once again, Lionhead Studios as made a wonderful and compelling storyline, that is good for more than one playthrough. Logan is a king who rules through the use of fear, and punishment, and Albion is looking for a rebellion. Your duty: to spark that rebellion. But whether or not you do so in a good, or evil manner is entirely up to you.
Will you become Albion's saviour? Or destroyer? You decide. Expressions: The ability to interact with citizens once again returns in the consistent form of expressions. But gone is the expression wheel from Fable II. Instead, you now select "interact" with a person, and are given a few random choices to act upon. One will always be good shown by the white sparkles , or evil shown by flames , and sometimes there will be an ugly expression tossed in there as well. I found that although this worked well, the choices were much more limited than they were in Fable II.
Multiplayer: Fable III does not have a pvp style of multiplayer, or a large team based multiplayer. Instead it has co-operative online play that takes the same form it did in Fable II: a player can enter into another person's world, and play along side them. BUT: Fable III vastly improved on this system by making the "henchman" be able to take over his own character from his own game.
In Fable II, the henchman was just a generic character, that had to choose from generic weapons, and got hardly anything out of it. So in that aspect it greatly improved. But of course the multiplayer could still be improved on, and made more unique.
Pause Menu: Normally, this wouldn't be worth stating in a review, but in this case, I think it does. Instead of the normal, freeze frame pause screen, Fable III introduces it in the form of the Sanctuary, which is basically your home away from home.
Here, your character can free-roam through the different rooms, that have your clothes, weapons, achievement progress, etc. This is very innovative, and never been done before, but is nowhere near perfect. The worst part is the map. It is lacking a waypoint system, which is in my mind a necessity for a free roam game, because it makes traveling much easier.
And also, the map is usually very confusing to understand. Combat: The basic controls from Fable II remain the same, with buttons assigned to melee, skill, and will. But in Fable III, it is much more fluid and easier to switch between different combat styles.
Even petty little things like holstering your weapon looks better your character does a badass twirll with his pistol before putting it who-knows-where. Flourishes, which is the charged weapon attack, remains the same as it did in Fable III. There are 12 comments. Hurball , 17 Jun 18 Jun This review contains spoilers. A few years back, I played Fable II. It was a competent but fairly forgettable RPG - a rich and colourful world, inhabited by rich and colourful characters, but let down by a run-of-the-mill storyline, bland combat mechanics, and being far too easy.
I half wanted to, but never got around to it. So when Microsoft recently released the game for free on Games on Demand, I jumped at the chance That isn't to say the game is without merit - it has some positives - but the flaws here are far too important and too numerous to simply mention in passing. They need highlighting, and highlight them this review shall do. Before that - a quick paragraph on the general game.
It's fairly standard RPG-fare again - you play as a prince or princess travelling the world of Albion gaining support from various towns and cities to overthrow the evil King who is your brother, incidentally.
Starting off with two allies, your Hero completes quests and makes promises along the route, visiting industrial cities and snowy mountains, and fighting a variety of monsters, from wolves to the undead. Overthrowing the King, however, is not the pinnacle. Afterwards you are required to help decide on the fate of people around Albion, and help protect them from impending doom You have a sword, a gun, and magic - each assigned to a different button.
They're all independent of each other. This leads to choosing one button and mashing it constantly when enemies appear, whilst aiming roughly towards one of them at a time. Whilst this is tedious and boring, it's not even the only issue. And they will do so as often as possible, with no real way of breaking through their guard! A third of your weaponry rendered inert - leaving you to spam ranged attacks for the entirety of the game. Fun, this is not. Interactions One thing interesting about Fable II was its character gestures.
You could wander in the street abusing people, showing off, posing, and the NPCs would reach accordingly. It was fairly simple, but a decent and distinctive addition nontheless. For reasons unknown, Lionhead seem to have decided that the system didn't need improving, it needed dumbing down. Rather than have a choice of gestures, your character can only perform a good, funny, or evil gesture of the game's choice.
And the reactions will be both identical and forgettable every single time. The system is also essentially redundant - unless you want to marry the NPC of your dreams or level up very slightly there's absolutely no need to even bother performing these repetitive and boring interactions. Hold A To This issue should never have made it into the final game. Right from the start, rather than simply clicking on an item, you have to hold the button down for a few seconds.
It achieves nothing, and is instantly annoying. If you're on a quest, there's a faint yellow line stretching ahead of you to your destination. But outside of missions, finding your way around is based more on chance than anything else. Say you want the blacksmiths in Aurora. You can fast-travel there, but there's no mini-map. It is possible to see a representation of the city via the world map which is accessed by pressing Start, then walking forward in a room and clicking on a table!
The only real way of finding what you want first time is via YouTube videos, a damning indictment of how un-user friendly this game can be. Estate Agent Sub-Game Making a return from Fable II is the ability for your Hero to purchase property throughout Albion, and obtain returns on it through rent and sales.
Also making a return from Fable II is the fact that this is completely unbalanced, leaving you with a constant influx of money with practically nothing to spend it on. In a misguided attempt at rectifying this Lionhead programmed your properties to decay over time, allowing you to repair them when necessary. The fastest way to do this is to hover over every house you own, one by one, select them, scoll down a menu, and select repair.
It is as tedious as it sounds. Co-Op Co-operative play has two main issues. Firstly, you cannot join your partner unless you both have the exact same DLC packs installed!
When trying to play a quick co-op game together, a friend and I spent 45 minutes downloading the right DLC packs, and we still couldn't sort it due to a "Free Weapons Pack" only being available to players after a certain point in the game he hadn't yet reached.
And deleting that pack only led to my game refusing me access to my save file unless I redownloaded it! Even if you get a game sorted, unless you're the lead player your character is completely irrelevant in the world. You can't buy property, choose where to head, activate missions. Co-op feels pointless. Because it is pointless. Choices Once again, your actions in Fable are apparently important. From the outset, you can be as evil or as good as you want.
Games have always had a problem with implementing these moral choices in a believeable way, as gamers tend to decide whether they're going to be good or evil at the start, and play through that way. The game, meanwhile, still operates under the pretence that its choices are nervous, anxious moments - pretending your character may stray from the path they've stuck rigidly to so far. And whilst Mass Effect gets away with this through strong dialogue and well worded choices, Fable III botches it completely.
The first half sees you starting up and executing a rebellion against the crown, and has normal missions replete with cutscenes, monster fights, and exploration.
Once you become the ruler of Albion, however, Fable changes pace completely. The second half of the game consists nearly entirely of you making "important" decisions whilst sat on your throne. Do you want to fill in a lake? Do you want to force children to work in factories? Each decision has an obvious good and evil answer - the game doesn't even try to hide this - and no matter how good or evil you've been the game will still pretend you're on the fence and bring forward characters to debate each stance every single time.
Not only this, but the evil Reaver is tasked with executing each decision, even ones he stood vehemently against moments before.
Whether it be forcing child labour or building an orphanage, Reaver's your man! At no point does the endgame get you to think about your decisions, it's simply a matter of being good or evil.
General Glitches Even putting everything above to one side, Fable III has more than its fair share of glitches and annoyances. When trying to interact with a person or item, you need to stand by them and wait for the interact button to hover over them. Sometimes this works fine, other times you'll find yourself struggling to move your character to the exact spot the game seems to need you to be in.
At points in the game the yellow quest trail will cease to exist, leaving you utterly lost. At one point the quest trail seemed certain my destination lay between two zones, constantly guiding me into one area before aiming straight back to where I'd come.
When trying to date an NPC the Accept button glitched, with the result that I had the date accepted but could not hold her hand to actually go on it. One quest had me hold hands to lead my companion somewhere before the game decided my ability to run should be taken away. The framerate drops constantly The list goes on It's a decent game ruined by a veritable horde of questionable or lazy design decisions.
And whilst the first half of the game gradually builds up to you overthrowing your brother and beginning the process of saving Albion, the second half is little more than a succession of checklists.
Peter Molyneux has since voiced displeasure about how the game turned out, saying that the game didn't match up to the original vision - this sums it up perfectly.
The voice acting is as brilliant as ever, with the likes of John Cleese and Stephen Fry bringing their characters to life.
And whilst the ability to customise your hero, your features and your homes may be essentially redundant, it still gives the game enough in its locker to keep you occupied should you so wish. There's still enough here to save the game from being a total write off, and it's completely free! But it's a little bland, inoffensive, and above all - forgettable - a game you can play from start to finish and have no strong feelings about it either way. And that, in my opinion, is it's biggest crime There are 8 comments.
Ne0nAbyss 90, 18 Apr After proving yourself to Walter, you escape the castle where there forth on you must prove to your citizens that you are not like your brother in any way and that you can change the kingdom, all the while trying to save the kingdom from the impending doom that will attack the kingdom exactly 1 year after your crowning. There are 2 comments.
Demangirl 33, 31 Jan 04 Feb Fable lll is a really nice game, the story line is amazing and they do a good job in continuing it from Fable ll. I list many of the bugs I ran into in game. Spoilers will and may be listed through out the entire review. I found the story rather enjoyable, the only problem is how long it is. I feel it could have been a little longer. I think my favorite part about the game was the chicken.
Yes the chicken, from what i remember you get two chicken moments. One at the start of the game in the short movie you also see the chicken run out of the kitchen when you return to talk with the staff , the second place is inside the dungeon bored game "The Game" quest.
My favorite one was the fire breathing demon chicken. Quests The quest lines were really easy to follow and most of them went by really fast. Some of the quests can get stuck though, I have had to reset my xbox a few times on some but this mostly only happens when I have been playing long hours. I have also came across quests where I would have to fast travel somewhere then go back for it to actually work.
Don't get me wrong it does make the game go faster but I think they could have made it a little harder than what they did. I remember in Fable ll it seemed to takes ages to change your moral but on there you had two to change rather than just one. Becoming good does take a little longer but still easy. Playing with others on xbox live The main problems I come across are when I play with others. My game will glitch a lot shortly after I play in another hero's world. If I had beaten the game fully I noticed on my return to my game many of my houses are locked and I can not repair them the quest homes.
If I have updated a home myself with all the best items in game the items will not stay. I updated one home twice, I even saved it twice to make sure but it never failed once I left the town then returned all the items were just gone.
I was really mad because I had spent hours setting it up both times. Another problem I would have in my game and in another's game is moving about. We would go to turn a quest in or the main one I had trouble with was when I first visited Aurora and I had to go through the shadow temple.
At the door past the bridge you have to move for Walter to get across it would get stuck. Walter would read from the book, the door was clear to step through but once both players step through it would not go any further, Walter would just stand there. I would have to leave the game or if someone was with me they had to leave just so the door would close again so you could move on.
The demon doors were real easy to open but a few of them took time. The door asking you to upgrade a weapon takes time because first you have to find a legendary weapon. The best places for these are silver chests, gold doors or other demon doors, unless you can get one from another player. The silver keys are in simple places though you can not get them all till you fully beat the game All quests except wheel of misfortune and shooting range All the keys are in easy locations and if you miss one while on a quest you CAN go back so don't worry about that.
The gold keys are harder to get, the one in Mispeak is the easiest but finding the cave entrance can prove harder. I am told there are four cave entrances but i have only found three, one leads to a quest from Brightwall, another leads to a silver key that hovers above you when you rescue the girl from Brightwall many times when I will go through that cave first then just jump down to the girl doing this will also prevent you from having to fight the wolves in that part of the cave.
The gold key cave is on the Brightwall road. When you are leaving Brightwall look to the right. You will reach a long stone ledge you have to run around, once at the end of the ledge turn right and go up to the mountain side then follow it left, you will find a treasure chest then after the chest the cave, just run through the cave to the other end to find the key outside. The funnest gold key to get is when you have to find the right music notes as you step on the colored circles, once you get through it a door will open.
The golden doors are easy to find but the one in Brightwall has a little more to it to get down to it. The gnomes are rather simple to find just follow their annoying taunts. Many of them will be found in corners, below bridges, on arches and from what I remember one is hidden, you will see him on a quest. The quest where the monorail falls he is right there at the car just pass it then look to the right he is on the golden light. The flowers are really easy to find its just the fact of hunting them down.
The books are a little harder to spot and your dog will not always bark. Some books are found in rooms, on rails and even in booths. The best way to get all the weapons is to open all the silver chests, demon doors and gold doors.
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