Where is saarthal in skyrim




















Follow Tolfdir to the bottom of the wooden stairs and he will speak to you again. Choose the top dialog option to move on. Tolfdir will ask you to Find Arniel Gane. You are to meet Arniel, who can be found relatively easily. He's located past the next open cavern so follow the map or the passageways until you get to another cavern, make your way to the bottom and through some more tunnels. Arniel asks you to find four artifacts.

Your map will be updated with the location of all four. Follow the corridor to grab three enchanted rings on the ground and an amulet. The fourth artifact is the Saarthal Amulet.

Once retrieved, you'll be trapped inside the room. Go back to the bars that now block your exit and speak to Tolfdir who will come to help. Do as instructed and use the amulet to escape the trap by equipping it, then cast a spell any spell on the wall where the amulet was. Doing so breaks down the wall, after which Tolfdir passes through expecting you to be behind him.

Once in the room, you will have a vision from Nerien, a member of the Psijic Order. After you inform Tolfdir about the vision, he suggests looking around a bit. You might have draugrs to deal with your immediate future. And after speaking to Tolfdir and telling him about your vision a Draugr and a Restless Draugr will burst from their coffins.

Follow Tolfdir around the corner and down the ramp no enemies. Use the lever on the right to open the gate. Be ready for a fight. As soon as you enter you'll be confronted with a number of Draugr , but they should be easy enough to dispatch with Tolfdir and perhaps a companion, housecarl or follower at your side.

This room may be leveled, but you will have to deal with at least 4 Draugr before you enter into another dialog with Tolfdir. Tolfdir will stay behind, but asks you to press on. Pull the two chains on either side of the door on the far side of the room to uncover a door to the next area. No one will attack you in the first room so check the small and large burial urns for loot leveled gold , gems and potions.

In the next larger room you'll see a light in the corner. Beware the corner as there is Fire Rune waiting for a misplaced foot circular mark on the floor glowing orange.

Moving through the room will trigger the Draugrs that are waiting for you, send a firebolt or similar spell down the hall to wake them if you want them to come to you.

One will attack in the first section, turn the corner for two more. A third can join the fight from upstairs and he will be a Restless Draugr wielding a bow and arrow so beware if the fight against the first couple starts to drag on. Go upstairs and turn left towards the coffin empty and head towards it. A soul gem , coin purse and burial urn will be on your right. Once the need for loot subsides head past the coffin and through the doorway. Gold and potions straight ahead. Go left after and around the corner.

It has two interior zones: Saarthal Excavation and Saarthal. It was the first Nord settlement in Skyrim, and is therefore a site of great interest to the College of Winterhold , who is excavating the site in search of ancient artifacts.

Unbeknownst to the college, Saarthal is also the location of the sealed tomb of Jyrik Gauldurson part of the Forbidden Legend quest. The history of Saarthal suggests that it may have some greater significance. The original settlement was attacked by elves in the Merethic Era , an event known as the Night of Tears.

A book on the subject, Night of Tears , suggests that the attack was actually an attempt to gain control of some powerful item found under the city. The Imperial Report on Saarthal also concludes that the elven attack was focused on a specific objective. The entrance to Saarthal is locked key required at the start of the game. It can only be entered once you have started the quest Under Saarthal , meaning that you must first join the College of Winterhold and complete its first quest, First Lessons.

There are series of wooden platforms and bridges with ramps leading down towards the entrance. There are many food barrels on the platforms, two sets of shelves holding several burial urns , and a table with an urn on top. Beside the shelves is an unlocked chest , and in front are two unowned bed rolls. At the top of the last ramp is a silver ore vein in the southwest corner of the excavation site. To gain entry, you must talk to Tolfdir , thus unlocking the main door.

This provides you access to the first half of Saarthal Excavation , namely the two large chambers and connected passageways that have already been explored by the College of Winterhold.

Each of the large chambers is several stories high, and dominated by ancient stone pillars. The College has built various rickety wooden ramps around the pillars, allowing you to descend into the rooms and access various sections. In addition to various minor loot harvested ingredients, mushrooms, leather strips scattered throughout the area, there are a few more notable items.

Next to the entrance to the first room, a bucket sitting next to a cart is hiding two orichalcum ingots. At the lowest level, on the ground against the eastern wall, there is an iron ore vein to the left of some wooden scaffolding located directly beneath an overhead bridge. If you need a pickaxe one can be found on the entry level platform, just before the first wooden pathway leading down into the excavation site.

Another is on the ground level at the other side of the room from where the ore vein was found. A nearly inaccessible gate high in the northeast corner of the room prevents access to the shortcut exit from the end of the dungeon; the gate can only be opened using a handle accessible on the other side. Another iron ore vein is found on the east side of the tunnel leading to the second chamber.

The second room contains a few more valuable items. At the top-most level of the room, there is an adept-locked draugr chest. It is located due north of the entrance to the room, and requires jumping across a gap left by a collapsed bridge.

On the north side of the room, at a middle level reached by a straight ramp from the room floor, there are two pieces of quicksilver ore and a refined malachite ingot the latter hidden inside a bucket. Finally, the room also contains a gold ore vein , at the middle level of the south wall, next to the circular ramp leading to the room's exit. To the left, on a ledge at the same height as the gold ore vein, reached by jumping from the start of the ramp, around the corner from it is a bucket concealing another piece of quicksilver ore.

To move beyond the first section of the excavation, you must complete some objectives in the related quest, Under Saarthal. The quest page provides full information on all quest-related details.

However, if you wish to simply progress as quickly as possible, the key required steps are:. Tolfdir's dialogue prompts the coffins in the room to burst open, releasing two leveled draugr , but also opening the passage forward.

One of the two draugr is always a high-level magic-casting draugr, while the other is a standard leveled draugr specializing in one-handed melee combat. Before leaving this room, check the table in the middle of the room for a rare-type apothecary's satchel. The passage north immediately leads to a closed gate, opened by a lever on the floor to the right. They won't get mad if you use Melee or archery to get around. User Info: VirtuallySkywar. You have to join the college of winterhold to be able to do this quest as the final boss there is the final gulderson but also plays a minor part in that questline, the door will open no other way as of yet User Info: bluedragon Sign Up for free or Log In if you already have an account to be able to ask and answer questions.

Answered Where is the key for Saarthal? Answered Please help me?!?! Under Saarthal Answered How do i activate pillars in saarthal? Answered Tolfdir Saarthal quest were is he? Ask A Question.



0コメント

  • 1000 / 1000